Did you know that comics and cinema came together practically? One helps to understand the other’s language!
During the industrial revolution, several technologies were created and implemented in society. Advances in printing, with more efficient press machines, made room for comics in newspapers. A little later, at the end of the 19th century, the first video camera was developed by the Lumiére brothers, who started cinema.
Like any new technology, it was also necessary to develop a new language. The comics, at the beginning, were linked to cultural advancement, with caricatures and cartoons, later being adapted for the comic strips we know today. Subsequently, comic books also began to be successful.
Cinema, contrary to what we see today, started with the scientific purpose of registering reality and not fiction. The first recordings with the camera captured everyday scenes. With the emergence of mass culture, from the second half of the 20th century, cinema became the 7th art, joining the cultural ties already present in comics.
At that moment, the two languages begin to intertwine.
Among the main similarities between the two is the way in which the reader and viewer see the image. For example, the different frameworks (such as the open and medium plan) are common to both languages. When the scenario needs to be shown and contextualized, the open plan is used; when the character must be highlighted, the use of the medium plane is more appropriate.
The positioning of the camera, such as the top-down or bottom-up view (plongée and contaplongée), are used to connote the superiority or inferiority of the characters. The technique started to be used almost at the same time by both languages.
As both cinema and comics aim to tell a story, the concept of temporal ellipses (passage of time in the narrative) emerged at that time, in its variety of techniques.
Other techniques are also common to cinema and comics, such as the effect of depth of field and lighting of the characters.
Despite the similarities, the two languages have different formats.
The videos allow different montages of the order in which the images are shown, being possible to control the duration of the video and to use simultaneous stretches, for example. Comics are more spatially limited.
Most of the similarities between the two languages were developed in the same way because they were inspired by the same source, painting. Every art format is inspired by other formats. The most important influence of comics in the videos was inspiration. While the two languages were developed simultaneously, they inspired each other, as they continue to do.
Therefore, in the process of creating a video, it is important to draw inspiration from other sources, such as visual arts, painting, literature and comic books. This variety of references generates a repertoire for those who work with video production or would like to delve deeper into the hobby. Get inspired!
Here’s how to create an inspiration panel for your videos.